Adeline K. Piercy
Hello! I am a Digital Humanities graduate student at the University of Alberta, Co-President of the Digital Humanities Student Association, and a member of the CRYPT Lab led by Dr. PB Berge. I also teach Professional Communications at MacEwan University.
As a storyteller, I create narratives across poetry, fiction, interactive stories, and games. My work focuses on queer and feminist issues, and explores trauma, neurodivergence, and self-exploration. My current research challenges patterns of gendered exclusion in videogame culture, from ‘girl game’ movements to game design interventions.
When not on campus, I am likely scheming the demise of my loyal D&D players, overthinking my farm layout on Stardew Valley, buying books faster than I can read them, or trying to convince my cats that it’s not meal time yet.
📅 Upcoming Publications & Events
Piercy, Adeline K. & Berge, PS. (Forthcoming). “Min-Maxxing Relaxing: Playtime and Privilege in the Post-Pandemic.” In Proceedings of the 17th Annual DiGRA Conference: Intersectional Pleasures. Presenting in Maynooth, Ireland, June 2026. (Paper conditionally accepted for forthcoming publication.)
“Patriarchy in Pastels and the Girl Gamer Cave,” Canadian Game Studies Association Conference, 2026. (Forthcoming in Montreal, June 2026).
📚 Recommended Academic Texts
Video Games Have Always Been Queer by Bo Ruberg
Data Feminism by Catherine D’Ignazio and Lauren Klein
🎮 Recommended Games
Stardew Valley
Cult of the Lamb
Baldur’s Gate 3
Frostpunk
📖 Recommended Reading
The Poppy War Trilogy by R.F. Kuang (or literally anything by her, tbh)
The Priory of the Orange Tree and A Day of Fallen Night by Samantha Shannon
Braiding Sweetgrass by Robin Wall Kimmerer
The Secret Life of Addie LaRue by V.E. Schwab
